๐ŸŽน Neon Tiles - BINGO

By Neon Piano

Neon Piano

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๐ŸŽน Neon Tiles - La Campanella

๐ŸŽน Neon Tiles - La Campanella

Neon Piano

22 views ยท 21d ago

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#rhythmgame #game #music

A neon-styled 4-lane rhythm game built around the spelling-game classic "B-I-N-G-O" โ€” the chart was transcribed directly from sheet music, capturing both the verse melody and the spelled-out "B-I-N-G-O" chorus. Cyberpunk visuals with a cyanโ†’magenta gradient palette, ambient drifting tiles on the start and game-over screens, and the Orbitron typeface give the campfire singalong an arcade-cabinet makeover.

๐ŸŽฎ How to Play

  • Tap / Click โ€” Tap tiles on mobile, or click them with the mouse on desktop.
  • Keyboard โ€” Use A S D F for the four lanes (left โ†’ right).
  • Hold notes โ€” For taller tiles, keep the key/finger pressed until the tile clears.
  • Pause โ€” Space or P
  • Mute / Unmute โ€” M
  • Quick start / restart โ€” Press D while any overlay is showing.

โœจ Features

๐ŸŽต Real Score, Real Pitch

  • 13 measures transcribed directly from sheet music โ€” covers the full verse ("There was a farmer, had a dogโ€ฆ") and the chorus that spells out B-I-N-G-O one letter at a time.
  • Every note plays at its actual pitch in C major (G4 / A4 / B4 / C5 / D5 / E5 / F5 โ€” a clean diatonic six-note range).
  • Tempo is โ™ฉ=90, with each game beat = one 8th note (333 ms) โ€” a friendlier base pace than most charts in the series, leaving room for the cycle speedups to actually feel different.

๐ŸŽถ Hold Tiles Built Around the Chorus

  • The "Bโ€”Iโ€”Nโ€”Gโ€”O" spelling at the chorus's heart is rendered as a sequence of 2-beat hold tiles โ€” one for each letter โ€” so you literally hold each letter the way the song does.
  • The mid-verse "had-a-dog" half-note pickups land as 2-beat holds too, giving the song its characteristic gentle gait.
  • The chart closes on a 4-beat REST, a deliberate breather before the cycle restarts at a higher tempo and key.

๐Ÿš€ Progressive Difficulty + Cycle Flash

  • BPM increases by +12.5% per cycle (90 โ†’ 101 โ†’ 112.5 โ†’ 124...). Starting at โ™ฉ=90 means even cycle 3 stays merely brisk rather than panic-inducing.
  • Each cycle is also transposed up by a whole step (2 semitones), lifting the chorus's "B-I-N-G-O" letters higher and higher up the keyboard.
  • Cycle transition flash: every new cycle pops up a centered CYCLE 2 / โ™ช +2 ยท โšก +12% banner with a scale-and-glow animation.

๐ŸŽจ Neon Polish

  • Cyan โ†’ blue โ†’ purple โ†’ magenta per-lane gradient, glowing tube borders, scanline textures inside the active press zone, ambient drifting tiles behind every overlay, and an animated START button that slides down into the game.
  • Visible miss feedback: red flash + dissonant low buzz with downward portamento on any miss.
  • Forgiving holds (75% duration counts, soft gradient fade at the top edge) and smart lane distribution that avoids consecutive same-lane spawns.

๐ŸŽผ Scoring

  • 10 points per beat cleared (so each 2-beat "B/I/N/G/O" letter hold = 20).
  • High score saved locally.

๐Ÿ› ๏ธ Tech Stack

  • Pure HTML / CSS / JavaScript, zero dependencies, single self-contained .html file โ€” drop it anywhere and play.
  • HTML5 Canvas + Web Audio API square-wave synthesis.
  • Chart auto-generated from MusicXML via a custom Python converter, with automatic repeat-barline and volta unfolding.

๐Ÿ’ก Things to Try

  • The "B-I-N-G-O" spelling chorus is the song's spotlight moment โ€” pay attention to the five 2-beat holds in a row and try to release each one just as the next letter arrives for a connected legato feel.
  • At base tempo (โ™ฉ=90) this is one of the easier charts in the series; push through to cycle 3 (โ™ฉ~112, key transposed up a minor third) for a meaningful challenge.
  • The chart leans heavily on hold tiles โ€” if you're new to rhythm games, this is a good one to learn the 75% hold leniency on, since you can experiment with releasing early and seeing what still counts.

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