๐น Neon Tiles - BINGO
By Neon Piano
Based on the following code

๐น Neon Tiles - La Campanella
Neon Piano
22 views ยท 21d ago
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A neon-styled 4-lane rhythm game built around the spelling-game classic "B-I-N-G-O" โ the chart was transcribed directly from sheet music, capturing both the verse melody and the spelled-out "B-I-N-G-O" chorus. Cyberpunk visuals with a cyanโmagenta gradient palette, ambient drifting tiles on the start and game-over screens, and the Orbitron typeface give the campfire singalong an arcade-cabinet makeover.
๐ฎ How to Play
- Tap / Click โ Tap tiles on mobile, or click them with the mouse on desktop.
- Keyboard โ Use
ASDFfor the four lanes (left โ right). - Hold notes โ For taller tiles, keep the key/finger pressed until the tile clears.
- Pause โ
SpaceorP - Mute / Unmute โ
M - Quick start / restart โ Press
Dwhile any overlay is showing.
โจ Features
๐ต Real Score, Real Pitch
- 13 measures transcribed directly from sheet music โ covers the full verse ("There was a farmer, had a dogโฆ") and the chorus that spells out B-I-N-G-O one letter at a time.
- Every note plays at its actual pitch in C major (G4 / A4 / B4 / C5 / D5 / E5 / F5 โ a clean diatonic six-note range).
- Tempo is โฉ=90, with each game beat = one 8th note (333 ms) โ a friendlier base pace than most charts in the series, leaving room for the cycle speedups to actually feel different.
๐ถ Hold Tiles Built Around the Chorus
- The "BโIโNโGโO" spelling at the chorus's heart is rendered as a sequence of 2-beat hold tiles โ one for each letter โ so you literally hold each letter the way the song does.
- The mid-verse "had-a-dog" half-note pickups land as 2-beat holds too, giving the song its characteristic gentle gait.
- The chart closes on a 4-beat REST, a deliberate breather before the cycle restarts at a higher tempo and key.
๐ Progressive Difficulty + Cycle Flash
- BPM increases by +12.5% per cycle (90 โ 101 โ 112.5 โ 124...). Starting at โฉ=90 means even cycle 3 stays merely brisk rather than panic-inducing.
- Each cycle is also transposed up by a whole step (2 semitones), lifting the chorus's "B-I-N-G-O" letters higher and higher up the keyboard.
- Cycle transition flash: every new cycle pops up a centered
CYCLE 2 / โช +2 ยท โก +12%banner with a scale-and-glow animation.
๐จ Neon Polish
- Cyan โ blue โ purple โ magenta per-lane gradient, glowing tube borders, scanline textures inside the active press zone, ambient drifting tiles behind every overlay, and an animated START button that slides down into the game.
- Visible miss feedback: red flash + dissonant low buzz with downward portamento on any miss.
- Forgiving holds (75% duration counts, soft gradient fade at the top edge) and smart lane distribution that avoids consecutive same-lane spawns.
๐ผ Scoring
- 10 points per beat cleared (so each 2-beat "B/I/N/G/O" letter hold = 20).
- High score saved locally.
๐ ๏ธ Tech Stack
- Pure HTML / CSS / JavaScript, zero dependencies, single self-contained
.htmlfile โ drop it anywhere and play. - HTML5 Canvas + Web Audio API square-wave synthesis.
- Chart auto-generated from MusicXML via a custom Python converter, with automatic repeat-barline and volta unfolding.
๐ก Things to Try
- The "B-I-N-G-O" spelling chorus is the song's spotlight moment โ pay attention to the five 2-beat holds in a row and try to release each one just as the next letter arrives for a connected legato feel.
- At base tempo (โฉ=90) this is one of the easier charts in the series; push through to cycle 3 (โฉ~112, key transposed up a minor third) for a meaningful challenge.
- The chart leans heavily on hold tiles โ if you're new to rhythm games, this is a good one to learn the 75% hold leniency on, since you can experiment with releasing early and seeing what still counts.
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