๐น Neon Tiles - Yankee Doodle
By Neon Piano
Based on the following code

๐น Neon Tiles - Baby Shark
Neon Piano
17 views ยท 20d ago
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A neon-styled 4-lane rhythm game built around the colonial fife-and-drum classic "Yankee Doodle" โ the chart was transcribed directly from sheet music and runs through the full 16-bar march top to bottom. Cyberpunk visuals with a cyanโmagenta gradient palette, ambient drifting tiles on the start and game-over screens, and the Orbitron typeface march the revolutionary anthem straight into the synthwave parade.
๐ฎ How to Play
- Tap / Click โ Tap tiles on mobile, or click them with the mouse on desktop.
- Keyboard โ Use
ASDFfor the four lanes (left โ right). - Hold notes โ For taller tiles, keep the key/finger pressed until the tile clears.
- Burst tiles โ A few tiles fire a quick two-note flourish from a single tap, capturing the song's neighbor-tone passing 8ths.
- Pause โ
SpaceorP - Mute / Unmute โ
M - Quick start / restart โ Press
Dwhile any overlay is showing.
โจ Features
๐ต Real Score, Real Pitch
- 16 measures played straight through โ both halves of the march (the verse "Yankee Doodle went to town..." and the chorus "Yankee Doodle keep it up, Yankee Doodle dandy...").
- Every note plays at its actual pitch in G major across a comfortable melodic ninth (B3 โ C5), making it the widest melodic range in the batch.
- Tempo is โฉ=180 in 4/4 time, with each game beat = one quarter note (333 ms) โ the fastest tempo in the batch, giving the chart proper marching-band snap.
๐ถ Quarter-Note March + Cadential Snap
- The chart uses quarter-note slot mode โ 1 tile = 1 quarter beat โ so the visual rhythm reads exactly like a fife-and-drum tap pattern.
- The song's iconic half + quarter + quarter-rest cadence ("Doodle dan-dy ___" / "girls be han-dy ___") lands at m8 and m16 โ a long held G4, a short G4 tap, then a quarter rest. Two clean march-style endings.
- 3 sub-slot bursts at m9, m11, m13 capture the neighbor-tone 8th-note passing figures ("Father and I went..." / "There we saw..." style ornaments) without breaking the quarter-note grid.
- The score's whole notes have been split into half + half rest so even long sustained moments keep the march bouncing rather than stopping dead.
๐ Progressive Difficulty + Cycle Flash
- BPM increases by +12.5% per cycle (180 โ 203 โ 228 โ 256...). At a base of โฉ=180, cycle 2 already crosses โฉ=200 โ full-on marching-band pace.
- Each cycle is also transposed up by a whole step (2 semitones), sending the brass-band tune into ever-higher fife range.
- Cycle transition flash: every new cycle pops up a centered
CYCLE 2 / โช +2 ยท โก +12%banner with a scale-and-glow animation.
๐จ Neon Polish
- Cyan โ blue โ purple โ magenta per-lane gradient, glowing tube borders, scanline textures inside the active press zone, ambient drifting tiles behind every overlay, and an animated START button that slides down into the game.
- Visible miss feedback: red flash + dissonant low buzz with downward portamento on any miss.
- Forgiving holds (75% duration counts, soft gradient fade at the top edge) and smart lane distribution that avoids consecutive same-lane spawns.
๐ผ Scoring
- 10 points per beat cleared (so a 2-beat hold = 20), with bursts counted as a single tile.
- High score saved locally.
๐ ๏ธ Tech Stack
- Pure HTML / CSS / JavaScript, zero dependencies, single self-contained
.htmlfile โ drop it anywhere and play. - HTML5 Canvas + Web Audio API square-wave synthesis (with separate envelopes for the rapid burst sequences).
- Chart auto-generated from MusicXML via a custom Python converter, with automatic repeat-barline and volta unfolding plus a whole-note-halving option to keep the march moving.
๐ก Things to Try
- This is the fastest chart in the batch (โฉ=180) โ great for a wake-up run, or for testing whether your tap reflexes are revolution-ready.
- The m8 and m16 cadential endings (half + quarter + quarter rest on G4) are the song's natural breath points โ let the long G4 ring, snap the short G4, then breathe through the rest before the next half begins.
- The 3 sub-slot bursts at m9, m11, m13 are the only moments where neighbor-tone 8ths interrupt the quarter grid โ they're the "Yankee Doodle" rhythmic signature pickup figures, so feel them as a tiny accelerando within an otherwise-steady beat.
- Yankee Doodle has the widest melodic range in the batch (B3 โ C5, a major 9th). By cycle 3 (transposed up a minor third) you're hitting D4 โ Eโญ5 โ the high notes start reaching for the rafters.
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