๐ค Jumping Bird
By Just Sparrow
A single-file tap-to-flap side-scroller in the Flappy Bird mold, rendered in the same picture-book aesthetic as Watermelon Game (warm dark-brown outlines, pastel fills, rounded canvas, Fredoka + Jua typography). A round yellow chick flies through a corridor of saguaro cacti โ keep tapping to stay airborne, slip through each gap, and beat your best.
How to Play
- Tap GAME START to enter the game.
- Tap anywhere on the play area (or press Space / โ) to flap. Each flap snaps the bird upward; gravity pulls it back down.
- Aim for the gap between each pair of cacti โ +1 point every time you pass one.
- The game ends the moment the bird hits a cactus or the ground. Clipping the ceiling just halts the upward velocity โ no death up top.
- Tap Play Again on the game-over screen, or ๐ Home to return to the start screen.
Features
Bird
A round yellow chick with a face. All parts are drawn relative to the bird's radius so they scale together:
- Warm-yellow body with a darker-yellow tail and flapping wing.
- White eye with a dark pupil; orange beak that opens slightly on each flap; pink cheek blush.
- Wing flap speeds up briefly on each tap, then settles to a slow idle.
- Body rotation follows vertical velocity โ nose-up on the way up, nose-dive on the way down.
Cactus Obstacles
Each obstacle pair is two saguaro cacti โ one hanging from the ceiling, one rising from the ground โ separated by a vertical gap:
- Sage-green trunk with a semicircular rounded tip facing the gap.
- Three faint vertical ribs down the length for surface texture.
- A small pink-and-yellow flower sits on the tip of every ground cactus โ the iconic saguaro bloom.
- The gap shrinks gradually as the score climbs, so the game grows harder without speeding up.
Tip-Area Forgiveness
The cactus tip is drawn as a semicircle, but a strict rectangular hitbox would kill the bird in spaces that look empty around the rounded corners. The collision box is shrunk vertically at the tip so the effective corridor is a bit taller than the visible gap โ the bird can lightly graze the rounded tip without dying.
Best-Score Persistence
The high score is stored in the browser. Beating it shows a โจ New Best โจ flourish on the game-over screen.
Sound Effects
All sounds are synthesized on the fly โ no external files.
- Short rising chirp on every flap.
- Pentatonic score chime when you pass a cactus; pitch rises with the streak.
- Soft thud on collision.
- Three-note descending arpeggio on game over.
- Two-note ascending arpeggio on restart.
A ๐ / ๐ mute button silences everything. Audio auto-resumes when the page returns from background.
Quality-of-Life Details
Two icon buttons sit below the playfield:
- ๐ / ๐ Mute (bottom-left): Silence all sound.
- ๐ Home (bottom-right): Reset the board and return to the start screen.
Other niceties:
- Single tap to flap โ same handler works for mouse, touch, Space, and โ.
- Live rescale on resize โ the in-progress game stays consistent when the window resizes.
- Game-over overlay with final score, best score, and a Play Again button.
Design
- Portrait layout (9:16) โ fits entirely on a phone without scrolling.
- Light sky-blue canvas with dark-brown outlines on every shape, matching Watermelon Game's hand-drawn picture-book feel.
- Fully rounded canvas corners on all four sides.
- Yellow + orange start/restart buttons with a layered inset shadow for a 3D pressable look โ color-matched to the chick body and beak so the palette stays cohesive.
- Fredoka + Jua font (Google Fonts) for a rounded, child-friendly look.
Loading comments...
Other Codes
No other codes yet