๐น Neon Tiles - Amazing Grace
By Neon Piano
Based on the following code

๐น Neon Tiles - La Campanella
Neon Piano
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A neon-styled 4-lane rhythm game built around the most-sung hymn in the English-speaking world โ "Amazing Grace" โ the chart was transcribed directly from a 2-part SATB sheet music arrangement and runs through the verse once, top to bottom. Cyberpunk visuals with a cyanโmagenta gradient palette, ambient drifting tiles on the start and game-over screens, and the Orbitron typeface dress the centuries-old hymn in arcade neon while keeping its quiet, reverent pulse intact.
๐ฎ How to Play
- Tap / Click โ Tap tiles on mobile, or click them with the mouse on desktop.
- Keyboard โ Use
ASDFfor the four lanes (left โ right). - Hold notes โ For taller tiles, keep the key/finger pressed until the tile clears.
- Pause โ
SpaceorP - Mute / Unmute โ
M - Quick start / restart โ Press
Dwhile any overlay is showing.
โจ Features
๐ต Real Score, Real Pitch
- 19 measures of melody transcribed from a 2-part SATB choral arrangement (SOPRANO ALTO + TENOR BASS). The chart follows the soprano line โ the top voice โ so the iconic melody comes through cleanly.
- Every note plays at its actual pitch in G major across a comfortable melodic octave + a step (D4 โ D5), using only the song's six diatonic pitches.
- Tempo is โฉ=80 in 3/4 time, with each game beat = one eighth note (375 ms) โ a deliberately slower-than-marked tempo (the score notes โฉ=112) chosen to honor the hymn's traditional singable pulse.
๐ถ Hold-Heavy Hymn Pulse in 3/4
- The chart is dominated by hold tiles (23 of 36 entries) rather than rapid taps โ Amazing Grace breathes through its sustained syllables.
- The signature pickup D4 quarter on "A-" ("A-maz-ing grace") starts the chart, so the first tap is the song's first sung note.
- The final "see" cadence at m18โm19 is a single G4 held for 10 beats (dotted half note tied across the barline = 5 full quarter beats) โ a long, ringing finish to match the hymn's most contemplative moment.
๐ Progressive Difficulty + Cycle Flash
- BPM increases by +12.5% per cycle (80 โ 90 โ 101 โ 114...). Even cycle 4 stays well inside hymn singing range.
- Each cycle is also transposed up by a whole step (2 semitones), sending the prayer ever upward.
- Cycle transition flash: every new cycle pops up a centered
CYCLE 2 / โช +2 ยท โก +12%banner with a scale-and-glow animation.
๐จ Neon Polish
- Cyan โ blue โ purple โ magenta per-lane gradient, glowing tube borders, scanline textures inside the active press zone, ambient drifting tiles behind every overlay, and an animated START button that slides down into the game.
- Visible miss feedback: red flash + dissonant low buzz with downward portamento on any miss.
- Forgiving holds (75% duration counts, soft gradient fade at the top edge) and smart lane distribution that avoids consecutive same-lane spawns.
๐ผ Scoring
- 10 points per beat cleared (so a 2-beat hold = 20, a 4-beat hold = 40, the final 10-beat ringing G4 = 100).
- High score saved locally.
๐ ๏ธ Tech Stack
- Pure HTML / CSS / JavaScript, zero dependencies, single self-contained
.htmlfile โ drop it anywhere and play. - HTML5 Canvas + Web Audio API square-wave synthesis.
- Chart auto-generated from MusicXML via a custom Python converter (staff=1/voice=1 filtering for the soprano line + cross-measure tie merge for the final ringing G4).
๐ก Things to Try
- Feel the 3/4 hymn pulse โ ONE-two-three per measure carries you across the bar lines the way a congregation would sway through it.
- The first tile is the pickup D4 on "A-" of "A-maz-ing" โ no count-in, the prayer starts the moment you press START.
- The chart lives in only 6 pitches (D4, E4, G4, A4, B4, D5) โ the simplest melodic vocabulary in the batch. Lean into the repetition.
- The final G4 held for 10 beats at m18โm19 is the song's emotional payoff โ let the hold ring out fully before the cycle restarts a whole step higher.
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