๐น Neon Tiles - The Wheels On The Bus
By Neon Piano
Based on the following code

๐น Neon Tiles - La Campanella
Neon Piano
22 views ยท 21d ago
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A neon-styled 4-lane rhythm game built around the road-trip favorite "The Wheels on the Bus" โ the chart was transcribed directly from sheet music and runs through the song's verse twice for a complete singalong cycle. Cyberpunk visuals with a cyanโmagenta gradient palette, ambient drifting tiles on the start and game-over screens, and the Orbitron typeface make the wheels go round and round in a brand new key.
๐ฎ How to Play
- Tap / Click โ Tap tiles on mobile, or click them with the mouse on desktop.
- Keyboard โ Use
ASDFfor the four lanes (left โ right). - Hold notes โ For taller tiles, keep the key/finger pressed until the tile clears.
- Burst tiles โ Some tiles fire a quick two-note unison pulse from a single tap, capturing the "round and round" repeated-note motion.
- Pause โ
SpaceorP - Mute / Unmute โ
M - Quick start / restart โ Press
Dwhile any overlay is showing.
โจ Features
๐ต Real Score, Real Pitch
- 8 measures played twice (16 measures total per cycle), transcribed directly from sheet music โ opens with a pickup note ("Theโฆ") and runs through the full verse including the "round and round / round and round" climb and the cadence on "all through the town."
- Every note plays at its actual pitch in G major (D4 / Fโฏ4 / G4 / A4 / B4 / D5 โ a comfortable singing range).
- Tempo is โฉ=90, with each game beat = one 8th note (333 ms) โ friendly mid-tempo pace that matches the song's gentle bus-ride feel.
๐ถ Burst Tiles for the "Round and Round"
- The verse's signature "round and round" 16th-note pulses appear as unison burst tiles (G4+G4) in measures 1 and 5, capturing the repeated-note feel without demanding multiple taps.
- A pickup burst on the "town" cadence (D4) gives the verse its rhythmic kick into the next phrase.
- 2- and 3-beat hold tiles land on the long words ("through," "town") for satisfying releases.
๐ Progressive Difficulty + Cycle Flash
- BPM increases by +12.5% per cycle (90 โ 101 โ 112.5 โ 124...). The repeated-pass structure means by cycle 2 you're hearing the same melody twice in a row but at noticeably different tempos and keys.
- Each cycle is also transposed up by a whole step (2 semitones), sending the bus through ever-brighter keys.
- Cycle transition flash: every new cycle pops up a centered
CYCLE 2 / โช +2 ยท โก +12%banner with a scale-and-glow animation.
๐จ Neon Polish
- Cyan โ blue โ purple โ magenta per-lane gradient, glowing tube borders, scanline textures inside the active press zone, ambient drifting tiles behind every overlay, and an animated START button that slides down into the game.
- Visible miss feedback: red flash + dissonant low buzz with downward portamento on any miss.
- Forgiving holds (75% duration counts, soft gradient fade at the top edge) and smart lane distribution that avoids consecutive same-lane spawns. The chart's longest hold is the 3-beat G4 on "town" at the end of each verse.
๐ผ Scoring
- 10 points per beat cleared (so the 3-beat "town" hold = 30, bursts count as a single tile each).
- High score saved locally.
๐ ๏ธ Tech Stack
- Pure HTML / CSS / JavaScript, zero dependencies, single self-contained
.htmlfile โ drop it anywhere and play. - HTML5 Canvas + Web Audio API square-wave synthesis (with separate envelopes for the rapid burst sequences).
- Chart auto-generated from MusicXML via a custom Python converter, with automatic repeat-barline and volta unfolding (the "play twice" structure is unfolded directly into the melody array).
๐ก Things to Try
- The verse opens with a pickup note at m0 (a single D4 before the downbeat) โ set your fingers up before the first full measure arrives so you don't get caught off-guard.
- Listen for the "round and round" burst tiles in measures 1 and 5 โ they're identical, so you can plan ahead for the second one as soon as you've cleared the first.
- The 3-beat G4 hold on "town" at m8 is the chart's biggest release moment โ let it ring out as the song's natural cadence.
- The repeated-verse structure means cycle 2's first half lands at a 12.5% higher BPM than what you just played 8 bars earlier โ a great way to feel the speedup directly.
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