Neon Tiles - Golden

By Just Sparrow

Just Sparrow

0 subscribers

Based on the following code

Neon Tiles - Oh Susanna

Neon Tiles - Oh Susanna

Just Sparrow

9 views ยท 2d ago

11 viewsยท11h ago

๐ŸŽน Neon Tiles โ€” Golden

A neon-styled 4-lane rhythm game built around an upbeat, anthemic pop track with a wide vocal range and plenty of triplet motion. The chart was transcribed measure-by-measure from sheet music (~80 measures across six structural sections), so what falls down the lanes is the real melodic shape โ€” triplets, syncopation, sustained climaxes, and all. Cyberpunk visuals with a cyanโ†’magenta gradient palette, ambient drifting tiles on the start screen, and the Orbitron typeface give it the proper diva-arrival energy.

๐ŸŽฎ How to Play

  • Tap / Click โ€” Tap tiles on mobile, or click them with the mouse on desktop.
  • Keyboard โ€” Use A S D F for the four lanes (left โ†’ right).
  • Hold notes โ€” For taller tiles, keep the key/finger pressed until the tile clears.
  • 16th-note pairs โ€” Two tiles spawn on the same row in different lanes; tap both, in either order.
  • Triplet staircases โ€” Three tiles spawn diagonally across three consecutive lanes; tap them bottom-up in the visual order they descend.
  • Pause โ€” Space or P
  • Mute / Unmute โ€” M
  • Quick start / restart โ€” Press D while any overlay is showing.

โœจ Features

๐ŸŽต Real Score, Real Pitch

  • ~80 measures transcribed directly from sheet music โ€” six distinct structural sections, with verse, pre-chorus, chorus, and the soaring climactic figure that hits the G6 / A6 range.
  • Every note plays at its actual pitch (D4 through A6, full three-octave span) โ€” you're literally performing the melody, not hitting random tones.
  • Dotted rhythms, syncopated entries, and sustained cadence holds are all preserved; the only simplifications are a few dotted-eighth+sixteenth figures rendered as straight eighths for tappability.
  • Tempo is โ™ฉ=120, with each game beat = one 8th note (250 ms).

๐ŸŽถ Triplet Staircase Tiles โ€” A New Mechanic

  • The source melody leans heavily on 8th-note triplets (the iconic G-A-B / G-A-B lift), so the chart introduces a brand new tile type:
    • Three tiles spawn diagonally across three consecutive lanes (A/S/D or S/D/F), forming a staircase that ascends or descends depending on the figure's direction.
    • asc = staircase rises leftโ†’right; desc = rises rightโ†’left.
    • The bottom-most-first rule naturally enforces the correct tap order, so you physically perform the triplet's contour with your fingers.
  • Both 8th-note triplets (compressed into one beat of vertical space) and quarter-note triplets (spread across two beats) are supported.
  • Notes within a triplet are played in score order regardless of which lane your fingers lead with โ€” the music stays correct.

๐Ÿ‘ฏ 16th-Note Pair Tiles

  • Pair tiles spawn as two tiles on the same row in non-adjacent lanes (A+D or S+F), forcing both hands.
  • The pair automatically alternates diagonals based on what the previous spawn used, so consecutive pairs feel like a dance across the board rather than a repeated pattern.
  • Pair pitches play in score order regardless of which tile you hit first.

๐Ÿš€ Progressive Difficulty

  • BPM increases by +12.5% per cycle (120 โ†’ 135 โ†’ 150 โ†’ 165...) โ€” at this tempo, even the first speedup is genuinely demanding.
  • Each cycle is also transposed up by a whole step (2 semitones), pushing the high notes (already at A6) into stratospheric territory.

๐Ÿ’ข Visible Miss Feedback

  • Tap on empty space, hit the wrong tile, release a hold too early, or let any tile fall off-screen โ€” all trigger a red flash at the relevant tile (and a circle pulse at the tap point), held for 450 ms.
  • Plays a dissonant low buzz with downward portamento so misses are clearly audible.
  • The game ends after the miss display, giving you a clear "what just happened" beat instead of a silent cut to game over.

๐ŸŽจ Polished Neon Visuals

  • Hand-tuned per-lane colors along a cyan โ†’ blue โ†’ purple โ†’ magenta gradient that matches the logo.
  • Glowing tube borders, soft outer halos, and scanline textures only inside the active press zone so the tappable area is instantly readable on hold tiles.
  • Ambient floating tiles drift continuously down behind the start screen, animating at staggered speeds across the full color palette โ€” no static menu.
  • Animated "neon tile" START button that physically slides down the board into the game on press โ€” no jarring screen transitions. Same treatment on the PLAY AGAIN button.
  • Score-burst flash animation on every successful hit.

๐Ÿง  Smart Lane Distribution

  • Lanes are picked dynamically rather than randomly: the algorithm avoids consecutive same-lane spawns and balances left vs. right side usage.
  • Pair tiles automatically pick the diagonal that the previous spawn didn't touch.
  • Triplet tiles automatically pick the 3-lane group (left-skew or right-skew) that pulls the left/right counters toward equality.

๐ŸŽฏ Forgiving Hold Timing

  • Hold tiles only require 75% of the full duration โ€” releasing slightly early s

Loading comments...

Other Codes

No other codes yet